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  <channel>
    <title>Quomon - Flash</title>
    <link>https://quomon.com</link>
    <description>Questions and Answers for IT &amp; Graphic Design Professionals - Flash</description>
    <language>en-us</language>
    <copyright>Quomon</copyright>
    <generator />
    <webMaster />
    <lastBuildDate>Tue, 09 Jun 2026 05:01:28 GMT</lastBuildDate>
    <ttl>20</ttl>
    <item>
      <guid>https://quomon.com/84588/Is-it-possible-to-create-a-widget-for-users-to-share-on-Facebook-status-updates</guid>
      <title>Is it possible to create a widget for users to share on Facebook status updates?</title>
      <link>https://quomon.com/84588/Is-it-possible-to-create-a-widget-for-users-to-share-on-Facebook-status-updates</link>
      <description>&lt;p&gt;I would like to create something advanced, that lets the users share it in their status updates and their friends to be able to view and interact with the widget, like Spotify and others do.&lt;/p&gt;
&lt;p&gt;It could be a script, an iframe, a flash movie, but I don't know how this is possible and what rules there are for this?&lt;/p&gt;</description>
      <author>dustPuppy</author>
      <pubDate>Wed, 09 Jan 2013 07:59:43 GMT</pubDate>
      <comments>https://quomon.com/84588/Is-it-possible-to-create-a-widget-for-users-to-share-on-Facebook-status-updates#comments</comments>
      <category>facebook, widgets, iframe, Flash, Spotify</category>
    </item>
    <item>
      <guid>https://quomon.com/50533/Safest-online-to-buy-bulk-custom-usb-flash-drives-I-want-to-find-out-a-reputable-manufacture</guid>
      <title>Safest online to buy bulk custom usb flash drives? I want to find out a reputable manufacture.</title>
      <link>https://quomon.com/50533/Safest-online-to-buy-bulk-custom-usb-flash-drives-I-want-to-find-out-a-reputable-manufacture</link>
      <description>There are so many to choose from...want to make sure my money is well spent, I Searched out this site: customusbdisk.com But I have no idea.
&lt;br&gt;</description>
      <author>Minerva Schreffler</author>
      <pubDate>Tue, 04 Sep 2012 06:38:07 GMT</pubDate>
      <comments>https://quomon.com/50533/Safest-online-to-buy-bulk-custom-usb-flash-drives-I-want-to-find-out-a-reputable-manufacture#comments</comments>
      <category>usb, Flash, Money, online, bulk</category>
    </item>
    <item>
      <guid>https://quomon.com/50773/as-long-as-we-can-find-a-suitable-location</guid>
      <title>as long as we can find a suitable location</title>
      <link>https://quomon.com/50773/as-long-as-we-can-find-a-suitable-location</link>
      <description />
      <author>mimi20</author>
      <pubDate>Mon, 27 Aug 2012 06:46:49 GMT</pubDate>
      <comments>https://quomon.com/50773/as-long-as-we-can-find-a-suitable-location#comments</comments>
      <category>Time, open, change, Flash, free, Location</category>
    </item>
    <item>
      <guid>https://quomon.com/50126/saved-emails-on-2-USB-flash-They-are-in-Office-format-I-cant-open-on-Mac-How-can-I-recover-data</guid>
      <title>saved emails  on 2 USB flash, They are in Office format. I cant open on Mac, How can I recover data</title>
      <link>https://quomon.com/50126/saved-emails-on-2-USB-flash-They-are-in-Office-format-I-cant-open-on-Mac-How-can-I-recover-data</link>
      <description>I saved emails in Office 2003 to a USB flash drive (actually, someone saved them for me. An IT person. and I cannot open on my MAC. I am being asked to choose an application. How can I view my saved emails?</description>
      <author>Maggie-88</author>
      <pubDate>Sat, 04 Jun 2011 05:24:25 GMT</pubDate>
      <comments>https://quomon.com/50126/saved-emails-on-2-USB-flash-They-are-in-Office-format-I-cant-open-on-Mac-How-can-I-recover-data#comments</comments>
      <category>usb, open, application, format, Flash, emails</category>
    </item>
    <item>
      <guid>https://quomon.com/50690/ZigBee-Spy-node</guid>
      <title>ZigBee Spy node..</title>
      <link>https://quomon.com/50690/ZigBee-Spy-node</link>
      <description>Basically what Im trying to do now is to build a table with the source ID and Destination ID on all transmiter and reciever.
&lt;br&gt;The Spy reciever would only listens to the network and transmit data back to the computer hyperterminal via the com port.
&lt;br&gt;
&lt;br&gt;problem is how do i edit this code so that a table with source ID and Destination ID table can be sent to hyperterminal
&lt;br&gt;CODE:
&lt;br&gt;/**************************************************************
&lt;br&gt;*    Device Program Operation
&lt;br&gt;*   June 30, 04
&lt;br&gt;*    This program performs the following:
&lt;br&gt;*   On power-up or reset, the LEDs will "walk" for 1 second to indicate
&lt;br&gt;*   the unit is a device. Next, the security number (i.e. SECURITY) LED
&lt;br&gt;*   is flashed on for 1 second to identify the selection.
&lt;br&gt;*   The unit then pauses and waits for the operator to select a desired
&lt;br&gt;*   u8Channel by pressing the corresponding pushbutton. The selected u8Channel
&lt;br&gt;*   will flash on the LED for 1 second.
&lt;br&gt;*   The unit again pauses and waits for the opertor to select the desired
&lt;br&gt;*   device number by pressing the corresponding pushbutton, The selected
&lt;br&gt;*   device number will flash on the LED for 1 second.
&lt;br&gt;*   Initialization of the device is now complete.
&lt;br&gt;*   To use the device:
&lt;br&gt;*   Any pushbutton may be depressed to toggle the status of the
&lt;br&gt;*   corresponding LED. This is for local control.
&lt;br&gt;*   If addressed (and if the SECURITY matches), the controller may
&lt;br&gt;*   request any LED to toggle, or the controller may request the status
&lt;br&gt;*   of an individual LED.
&lt;br&gt;*   The device will retransmit any data received and intended for another device
&lt;br&gt;*   within the SECURITY grouping, acting as a repeater.
&lt;br&gt;*   The device has a unique "security" number (i.e. SECURITY) and device
&lt;br&gt;*   number (i.e. u8DeviceNum).
&lt;br&gt;*   The program assumes all LEDs are connected to the same PORT.
&lt;br&gt;*   The target platform may be selected in the pub_def.h file.
&lt;br&gt;*   Many application specific details are in lighting_demo_device.h.
&lt;br&gt;*   Notes on the optional buzzer:
&lt;br&gt;*   If the optional buzzer is used, it may chirp on to indicate contention
&lt;br&gt;*   with another 802.15.4 device.
&lt;br&gt;*
&lt;br&gt;*   $Author: a20639 $
&lt;br&gt;*   $Date: 2005/09/09 15:02:45 $
&lt;br&gt;*   $Name:  $
&lt;br&gt;**************************************************************/
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;/**************************************************************
&lt;br&gt;*    Includes
&lt;br&gt;**************************************************************/
&lt;br&gt;#include  /* for EnableInterrupts macro */
&lt;br&gt;#include "device_header.h" /* include peripheral declarations */
&lt;br&gt;#include "pub_def.h"
&lt;br&gt;#include "mcu_hw_config.h"
&lt;br&gt;#include "MC13192_hw_config.h"
&lt;br&gt;#include "simple_mac.h"
&lt;br&gt;#include "bootloader user api.h"
&lt;br&gt;#include "lighting_demo_device.h"
&lt;br&gt;
&lt;br&gt;/**************************************************************
&lt;br&gt;*    Data definitions
&lt;br&gt;**************************************************************/
&lt;br&gt;byte gu8RTxMode; /* Current mode of the MC13192 XCVR */
&lt;br&gt;byte LEDS; /* LED on/off information */
&lt;br&gt;byte rxcount;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;/**************************************************************
&lt;br&gt;*    Main Program
&lt;br&gt;**************************************************************/
&lt;br&gt;void main(void)
&lt;br&gt;{
&lt;br&gt;  tTxPacket sTxPacket;
&lt;br&gt;  tRxPacket sRxPacket;
&lt;br&gt;  byte au8RxDataBuffer[26];
&lt;br&gt;  byte au8TxDataBuffer[26];
&lt;br&gt;
&lt;br&gt;  /* Initialize variables */
&lt;br&gt;  UINT16 u16LEDOldTime = 0;
&lt;br&gt;  UINT16 u16RTXOldTime = 0;
&lt;br&gt;  UINT16 u16PBOldTime = 0;
&lt;br&gt;  UINT16 u16OldTime = 0;
&lt;br&gt;  UINT16 u16NewTime = 0;
&lt;br&gt;  UINT16 u16LagTime1 = 0;
&lt;br&gt;  UINT16 u16LagTime2 = 0;
&lt;br&gt;  UINT16 u16Count = 0;
&lt;br&gt;  UINT8 u8PBState = 0;
&lt;br&gt;  UINT8 u8AppStatus = 0;
&lt;br&gt;  UINT8 u8GetLed = 0;
&lt;br&gt;  UINT8 u8Crap = 0;
&lt;br&gt;  UINT8 u8XcvrMode = 0;
&lt;br&gt;  UINT8 u8LEDStatus = 1;
&lt;br&gt;  UINT8 u8DeviceNum = 1;
&lt;br&gt;  UINT8 u8DeviceLed = u8DeviceNum;
&lt;br&gt;  UINT8 u8LightLed = 0x05; /* initial */
&lt;br&gt;  UINT8 u8Garbage = 0;
&lt;br&gt;  UINT8 u8Channel = 1;
&lt;br&gt;  UINT8 u8LastDsn = 0xFF;
&lt;br&gt;  UINT8 u8Count1 = 0;
&lt;br&gt;  UINT8 u8RfIcVersion=0;
&lt;br&gt;  
&lt;br&gt;  sTxPacket.u8DataLength = 0;
&lt;br&gt;  sTxPacket.pu8Data = &amp;amp;au8TxDataBuffer[0];
&lt;br&gt;  sRxPacket.u8DataLength = 0;
&lt;br&gt;  sRxPacket.pu8Data = &amp;amp;au8RxDataBuffer[0];
&lt;br&gt;  sRxPacket.u8MaxDataLength = 30;
&lt;br&gt;  sRxPacket.u8Status = 0;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;  MCUInit();
&lt;br&gt;  MC13192Init();
&lt;br&gt;  
&lt;br&gt;  /* Begin init */
&lt;br&gt;  rxcount = 0x00; /* Number of times device received the same request */
&lt;br&gt;
&lt;br&gt;  LED1DIR = 1; /* LED directions */
&lt;br&gt;  LED2DIR = 1;
&lt;br&gt;  LED3DIR = 1;
&lt;br&gt;  LED4DIR = 1;
&lt;br&gt;
&lt;br&gt;  MLMESetMC13192ClockRate(MC13192_CLKO_FREQ); /* 8 MHz bus clock (see lighting_demo_device.h) */
&lt;br&gt;  UseExternalClock();
&lt;br&gt;  
&lt;br&gt;  /******************************************************************
&lt;br&gt;  To adjust output power call the MLME_MC13192_PA_output_adjust() with:
&lt;br&gt;  
&lt;br&gt;  MAX_POWER     (+3 to +5dBm)
&lt;br&gt;  NOMINAL_POWER (0 dBm)
&lt;br&gt;  MIN_POWER     ~(-16dBm)
&lt;br&gt;  
&lt;br&gt;  or somewhere custom ? (0-15, 11 (NOMINAL_POWER) being Default power)
&lt;br&gt;
&lt;br&gt;    ******************************************************************/
&lt;br&gt;  //MLMEMC13192PAOutputAdjust(MAX_POWER);    //Set MAX power setting
&lt;br&gt;    MLMEMC13192PAOutputAdjust(MIN_POWER);    //Set MIN power setting
&lt;br&gt;  //MLMEMC13192PAOutputAdjust(NOMINAL_POWER);    //Set Nominal power setting    
&lt;br&gt;    
&lt;br&gt;
&lt;br&gt;  
&lt;br&gt;  /* Application init */
&lt;br&gt;  SRTISC=SRTISC&amp;amp;~0x07; /* Disable wake up timer. */
&lt;br&gt;  SPMSC2=SPMSC2&amp;amp;~0x03; /* Enable deep sleep mode stop3. */
&lt;br&gt;  TPM1SC = 0x0F; /* Timer divide by 128. (16uS timebase for 8MHz bus clock). */
&lt;br&gt;  PB0PU = 1; /* Pushbutton directions and pull-ups */
&lt;br&gt;  PB0DIR = 0;
&lt;br&gt;  PB1PU = 1;
&lt;br&gt;  PB1DIR = 0;
&lt;br&gt;  PB2PU = 1;
&lt;br&gt;  PB2DIR = 0;
&lt;br&gt;  PB3PU = 1;
&lt;br&gt;  PB3DIR = 0;
&lt;br&gt;  KBI1SC_KBIMOD = 0;
&lt;br&gt;  KBI1SC_KBI1E =0; /* Pushbutton interrupts not used */
&lt;br&gt;  PB0IE =0;
&lt;br&gt;  PB1IE =0;
&lt;br&gt;  PB2IE =0;
&lt;br&gt;  PB3IE =0;
&lt;br&gt;  
&lt;br&gt;  
&lt;br&gt;#ifdef BOOTLOADER_ENABLED
&lt;br&gt;    boot_init();  //Initialize the bootloader.
&lt;br&gt;#endif BOOTLOADER_ENABLED
&lt;br&gt;       
&lt;br&gt;
&lt;br&gt;#ifdef BOOTLOADER_ENABLED    
&lt;br&gt;    boot_call();  //Check for user request to run bootloader.
&lt;br&gt;                  //App will not return, if Bootloader is requested.
&lt;br&gt;#endif BOOTLOADER_ENABLED
&lt;br&gt;  
&lt;br&gt;  #if defined (AXM_0308C)
&lt;br&gt;      BUZZDIR = 1; /* Optional buzzer and off */
&lt;br&gt;     BUZZ = 0;
&lt;br&gt;    #endif
&lt;br&gt;  /* Enable all interrupts and ready to go */
&lt;br&gt;  MC13192_IRQ_IE_BIT = 1;
&lt;br&gt;  EnableInterrupts;
&lt;br&gt;  /* "Walk" LEDs to indicate this is a device. */
&lt;br&gt;  LedDrive(0x01);
&lt;br&gt;  MCUDelay (WALKON);
&lt;br&gt;  LedDrive(0x02);
&lt;br&gt;  MCUDelay (WALKON);
&lt;br&gt;  LedDrive(0x03);
&lt;br&gt;  MCUDelay (WALKON);
&lt;br&gt;  LedDrive(0x04);
&lt;br&gt;  MCUDelay (WALKON);
&lt;br&gt;  /* LEDs off for a short */ 
&lt;br&gt;  LedDrive(u8LightLed);
&lt;br&gt;  MCUDelay (LONGFLASHOFF);
&lt;br&gt;  /* Allow SECURITY LED to glow for a short. Indicates Group. */
&lt;br&gt;  LedDrive(SECURITY);
&lt;br&gt;  MCUDelay(LONGFLASHON);
&lt;br&gt;  /* Now all LEDs off. */
&lt;br&gt;  LedDrive(u8LightLed);
&lt;br&gt;  /* Wait for user to select the u8Channel. */
&lt;br&gt;  while ((PB0 == 1) &amp;amp;&amp;amp; (PB1 == 1) &amp;amp;&amp;amp; (PB2 == 1) &amp;amp;&amp;amp; (PB3 == 1)); /* All PBs released */ 
&lt;br&gt;  MCUDelay(DEBOUNCE); /* PB pushed. Wait for debounce. */
&lt;br&gt;  if (PB0 == 0)
&lt;br&gt;  {
&lt;br&gt;    u8Channel = 1;
&lt;br&gt;  }
&lt;br&gt;  if (PB1 == 0)
&lt;br&gt;  {
&lt;br&gt;    u8Channel = 2;
&lt;br&gt;  }
&lt;br&gt;  if (PB2 == 0)
&lt;br&gt;  {
&lt;br&gt;    u8Channel = 3;
&lt;br&gt;  }
&lt;br&gt;  if (PB3 == 0)
&lt;br&gt;  {
&lt;br&gt;    u8Channel = 4;
&lt;br&gt;  }
&lt;br&gt;  while ((PB0 ==0) || (PB1 ==0) || (PB2 ==0) || (PB3 ==0)); /* A PB is still depressed */
&lt;br&gt;  MCUDelay(DEBOUNCE); /* All PBs released. Wait for debounce. */
&lt;br&gt;  LedDrive(u8Channel); /* Display selected u8Channel. */ 
&lt;br&gt;  MCUDelay(LONGFLASHON);
&lt;br&gt;  LedDrive(u8LightLed); /* LEDs off. */
&lt;br&gt;  /* Set u8Channel */
&lt;br&gt;  MLMESetChannelRequest(((u8Channel-1)&amp;lt;&amp;lt;2) + (u8Channel-1)); /* Set the selected u8Channel. */
&lt;br&gt;  /* Wait for user to select the u8DeviceNum. */
&lt;br&gt;  while ((PB0 == 1) &amp;amp;&amp;amp; (PB1 == 1) &amp;amp;&amp;amp; (PB2 == 1) &amp;amp;&amp;amp; (PB3 == 1)); /* All PBs released */ 
&lt;br&gt;  MCUDelay(DEBOUNCE); /* PB pushed. Wait for debounce. */
&lt;br&gt;  if (PB0 == 0)
&lt;br&gt;  {
&lt;br&gt;    u8DeviceNum = 1;
&lt;br&gt;  }
&lt;br&gt;  if (PB1 == 0)
&lt;br&gt;  {
&lt;br&gt;    u8DeviceNum = 2;
&lt;br&gt;  }
&lt;br&gt;  if (PB2 == 0)
&lt;br&gt;  {
&lt;br&gt;    u8DeviceNum = 3;
&lt;br&gt;  }
&lt;br&gt;  if (PB3 == 0)
&lt;br&gt;  {
&lt;br&gt;    u8DeviceNum = 4;
&lt;br&gt;  }
&lt;br&gt;  while ((PB0 ==0) || (PB1 ==0) || (PB2 ==0) || (PB3 ==0)); /* A PB is still depressed */
&lt;br&gt;  MCUDelay(DEBOUNCE); /* All PBs released. Wait for debounce. */
&lt;br&gt;  LedDrive(u8DeviceNum); /* Display selected device number. */
&lt;br&gt;  u8DeviceLed = u8DeviceNum; 
&lt;br&gt;  if (u8DeviceNum == 1) /* Set repeater TDMA values */
&lt;br&gt;  {
&lt;br&gt;      u16LagTime1 = 63; /* 1ms */
&lt;br&gt;  }
&lt;br&gt;  if (u8DeviceNum == 2)
&lt;br&gt;  {
&lt;br&gt;      u16LagTime1 = 250; /* 4ms */
&lt;br&gt;  }
&lt;br&gt;  if (u8DeviceNum == 3)
&lt;br&gt;  {
&lt;br&gt;      u16LagTime1 = 625; /* 10ms */
&lt;br&gt;  }
&lt;br&gt;  if (u8DeviceNum == 4)
&lt;br&gt;  {
&lt;br&gt;      u16LagTime1 = 1188; /* 19ms */
&lt;br&gt;  }
&lt;br&gt;  u16LagTime2 = 2563-u16LagTime1; /* 41ms - value */
&lt;br&gt;  /* Assumes total time for Rx extraction and Tx is 1-3mS */
&lt;br&gt;  /* Maximum lag is 4+3+10+3+19+3 or 42mS */
&lt;br&gt;  /* Minimum lag time is 1+1 or 2mS */
&lt;br&gt;  MCUDelay(LONGFLASHON);
&lt;br&gt;  LedDrive(u8LightLed); /* LEDs off. Initialization complete. */
&lt;br&gt;  /* Init timer vars and global LEDS */
&lt;br&gt;  u16LEDOldTime = MCUReadTmr1 ();
&lt;br&gt;  u16RTXOldTime = u16LEDOldTime;
&lt;br&gt;  LEDS = LEDPORT; /* Initialize LEDS to the actual port setting */
&lt;br&gt;  MLMERXEnableRequest(&amp;amp;sRxPacket, 0x); /* Activate the receiver */
&lt;br&gt;
&lt;br&gt;  /**************************************************************
&lt;br&gt;  *    Main While Loop - Runs continously
&lt;br&gt;  **************************************************************/
&lt;br&gt;  for (;;)
&lt;br&gt;  {
&lt;br&gt;  /* u8PBState=0 is waiting for a PB to be pushed. */
&lt;br&gt;  /* u8PBState=1 is waiting for a PB high-to-low debounce. */
&lt;br&gt;  /* u8PBState=2 is waiting for PBs to ALL be released. */
&lt;br&gt;  /* u8PBState=3 is waiting for a PB low-to-high debounce. */
&lt;br&gt;    u16NewTime = MCUReadTmr1 ();
&lt;br&gt;    if ((u8PBState == 0) &amp;amp;&amp;amp; ((PB0 ==0) || (PB1 ==0) || (PB2 ==0) || (PB3 ==0))) /* A PB is depressed */
&lt;br&gt;    {
&lt;br&gt;        u8PBState = 1;
&lt;br&gt;        u16PBOldTime = u16NewTime;
&lt;br&gt;    }
&lt;br&gt;    if (u8PBState == 1)
&lt;br&gt;    {
&lt;br&gt;        if ((u16NewTime-u16PBOldTime) &amp;gt; DEBOUNCE) /* H-L debounce complete */
&lt;br&gt;        {
&lt;br&gt;            u8PBState = 2; /* Update LEDS. A bit funky. */
&lt;br&gt;            if (PB0 == 0)
&lt;br&gt;            {
&lt;br&gt;                LED1 ^=1;
&lt;br&gt;            }
&lt;br&gt;            if (PB1 == 0)
&lt;br&gt;            {
&lt;br&gt;                LED2 ^=1;
&lt;br&gt;            }
&lt;br&gt;            if (PB2 == 0)
&lt;br&gt;            {
&lt;br&gt;                LED3 ^=1;
&lt;br&gt;            }
&lt;br&gt;            if (PB3 == 0)
&lt;br&gt;            {
&lt;br&gt;                LED4 ^=1;
&lt;br&gt;            }
&lt;br&gt;            u16PBOldTime = u16NewTime;
&lt;br&gt;        }
&lt;br&gt;    }
&lt;br&gt;    if (u8PBState == 2)
&lt;br&gt;    {
&lt;br&gt;        if ((PB0 == 1) &amp;amp;&amp;amp; (PB1 == 1) &amp;amp;&amp;amp; (PB2 == 1) &amp;amp;&amp;amp; (PB3 == 1)) /* All PBs released */ 
&lt;br&gt;        {
&lt;br&gt;            u16PBOldTime = u16NewTime;
&lt;br&gt;            u8PBState = 3;
&lt;br&gt;        }
&lt;br&gt;    }
&lt;br&gt;    if (u8PBState == 3)
&lt;br&gt;    {
&lt;br&gt;        if ((u16NewTime-u16PBOldTime) &amp;gt; DEBOUNCE) /* L-H debounce complete */
&lt;br&gt;        {
&lt;br&gt;            u8PBState = 0;
&lt;br&gt;        }
&lt;br&gt;    }
&lt;br&gt;    if (gu8RTxMode == IDLE_MODE) /* RX is now done */
&lt;br&gt;    {
&lt;br&gt;        u16RTXOldTime = u16NewTime;
&lt;br&gt;        u8XcvrMode = 0; /* Assume packet not intended for us */
&lt;br&gt;        /* Check for code bytes match and successful packet reception */
&lt;br&gt;        if ((sRxPacket.u8Status == SUCCESS) &amp;amp;&amp;amp; (au8RxDataBuffer[0] == 0xE1) &amp;amp;&amp;amp; (au8RxDataBuffer[1] == 0xCC) &amp;amp;&amp;amp; (au8RxDataBuffer[2] == SECURITY))
&lt;br&gt;        {
&lt;br&gt;            if (au8RxDataBuffer[3] == u8DeviceLed) /* Packet is for me. */
&lt;br&gt;            {
&lt;br&gt;                if ((au8RxDataBuffer[5] == u8LastDsn)) /* Re-received? */
&lt;br&gt;                {
&lt;br&gt;                    rxcount++; 
&lt;br&gt;                }
&lt;br&gt;                else
&lt;br&gt;                {
&lt;br&gt;                    rxcount = 1;
&lt;br&gt;                    u8LastDsn = au8RxDataBuffer[5]; /* Update last dsn */
&lt;br&gt;                }
&lt;br&gt;                if ((au8RxDataBuffer[7] == TOGGLECMD) &amp;amp;&amp;amp; (rxcount == 1))  /* TOGGLE and not repeated */
&lt;br&gt;                /* Toggle selected LED */
&lt;br&gt;                {
&lt;br&gt;                    if (au8RxDataBuffer[4] == 1)
&lt;br&gt;                    {
&lt;br&gt;                        LED1 ^=1;
&lt;br&gt;                    }
&lt;br&gt;                    if (au8RxDataBuffer[4] == 2)
&lt;br&gt;                    {
&lt;br&gt;                        LED2 ^=1;
&lt;br&gt;                    }
&lt;br&gt;                    if (au8RxDataBuffer[4] == 3)
&lt;br&gt;                    {
&lt;br&gt;                        LED3 ^=1;
&lt;br&gt;                    }
&lt;br&gt;                    if (au8RxDataBuffer[4] == 4)
&lt;br&gt;                    {
&lt;br&gt;                        LED4 ^=1;
&lt;br&gt;                    }
&lt;br&gt;                }
&lt;br&gt;                u8XcvrMode = 2; /* ACKBACK required */
&lt;br&gt;                if (au8RxDataBuffer[7] == QUERYCMD) /* Just a query */
&lt;br&gt;                {
&lt;br&gt;                    u8XcvrMode = 3; /* QUERYBACK required */
&lt;br&gt;                }
&lt;br&gt;            }
&lt;br&gt;            else /* repeat */
&lt;br&gt;            {
&lt;br&gt;                u8LastDsn = au8RxDataBuffer[5]; /* Update last dsn */
&lt;br&gt;                for (u8Count1=0; u8Count1                {
&lt;br&gt;                    au8TxDataBuffer[u8Count1] = au8RxDataBuffer[u8Count1]; 
&lt;br&gt;                }
&lt;br&gt;                au8TxDataBuffer[sRxPacket.u8DataLength] = u8DeviceLed; 
&lt;br&gt;                sTxPacket.u8DataLength = sRxPacket.u8DataLength+1;
&lt;br&gt;                u16NewTime = MCUReadTmr1 ();
&lt;br&gt;                u16RTXOldTime = u16NewTime;
&lt;br&gt;                while ((u16NewTime-u16RTXOldTime) &amp;lt; u16LagTime1)
&lt;br&gt;                {
&lt;br&gt;                    u16NewTime = MCUReadTmr1 ();
&lt;br&gt;                }
&lt;br&gt;                MCPSDataRequest(&amp;amp;sTxPacket);
&lt;br&gt;                u16NewTime = MCUReadTmr1 ();
&lt;br&gt;                u16RTXOldTime = u16NewTime;
&lt;br&gt;                while ((u16NewTime-u16RTXOldTime) &amp;lt; u16LagTime2)
&lt;br&gt;                {
&lt;br&gt;                    u16NewTime = MCUReadTmr1 ();
&lt;br&gt;                }
&lt;br&gt;                MLMERXEnableRequest(&amp;amp;sRxPacket, 0x); /* back to on */
&lt;br&gt;            }
&lt;br&gt;        }
&lt;br&gt;        else
&lt;br&gt;        {
&lt;br&gt;            u16Count = 0;
&lt;br&gt;            while (u16Count &amp;lt; SHORTFLASHCOUNT) /* Flash all LEDs on/off a few times to indicate conflict */
&lt;br&gt;            {
&lt;br&gt;                #if defined (AXM_0308C)
&lt;br&gt;                      BUZZ = 1; /* optional buzz to indicate conflict */
&lt;br&gt;                  #endif
&lt;br&gt;                u16OldTime = MCUReadTmr1 ();
&lt;br&gt;                u16NewTime = u16OldTime;
&lt;br&gt;                while ((u16NewTime-u16OldTime) &amp;lt; SHORTFLASHON)
&lt;br&gt;                {
&lt;br&gt;                    u16NewTime = MCUReadTmr1 ();
&lt;br&gt;                }
&lt;br&gt;                #if defined (AXM_0308C)
&lt;br&gt;                      BUZZ = 0;
&lt;br&gt;                  #endif
&lt;br&gt;    
&lt;br&gt;                u16OldTime = MCUReadTmr1 ();
&lt;br&gt;                u16NewTime = u16OldTime;
&lt;br&gt;                while ((u16NewTime-u16OldTime) &amp;lt; SHORTFLASHOFF)
&lt;br&gt;                {
&lt;br&gt;                    u16NewTime = MCUReadTmr1 ();
&lt;br&gt;                }
&lt;br&gt;                u16Count ++;    
&lt;br&gt;            }
&lt;br&gt;            MLMERXEnableRequest(&amp;amp;sRxPacket, 0x); /* back to on */
&lt;br&gt;        }
&lt;br&gt;    }
&lt;br&gt;    if ((u8XcvrMode == 2) || (u8XcvrMode == 3)) /* reply after a delay for TDD. Sends the u8LightLed on/off anyway */
&lt;br&gt;    {
&lt;br&gt;        u8XcvrMode = 0; /* When done, back to mode 0 */
&lt;br&gt;        u8GetLed = PackLed(au8RxDataBuffer[4]);
&lt;br&gt;        for (u8Count1=0; u8Count1        {
&lt;br&gt;            au8TxDataBuffer[u8Count1] = au8RxDataBuffer[u8Count1]; 
&lt;br&gt;        }
&lt;br&gt;        if (au8RxDataBuffer[7] == TOGGLECMD)
&lt;br&gt;        {
&lt;br&gt;            au8TxDataBuffer[7] = ACKBACK;
&lt;br&gt;        }
&lt;br&gt;        else
&lt;br&gt;        {
&lt;br&gt;            au8TxDataBuffer[7] = QUERYBACK;
&lt;br&gt;        }
&lt;br&gt;        au8TxDataBuffer[sRxPacket.u8DataLength] = 'D'; 
&lt;br&gt;        au8TxDataBuffer[4] = u8GetLed; 
&lt;br&gt;        au8TxDataBuffer[6] = rxcount; 
&lt;br&gt;        sTxPacket.u8DataLength = sRxPacket.u8DataLength+1;
&lt;br&gt;        u16NewTime = MCUReadTmr1 ();
&lt;br&gt;        u16RTXOldTime = u16NewTime;
&lt;br&gt;        /* Dwell for possible repeats. */
&lt;br&gt;        while ((u16NewTime-u16RTXOldTime) &amp;lt; DWELLTIME) /* 46mS */
&lt;br&gt;        {
&lt;br&gt;            u16NewTime = MCUReadTmr1 ();
&lt;br&gt;        }
&lt;br&gt;        MCPSDataRequest(&amp;amp;sTxPacket);
&lt;br&gt;        u16NewTime = MCUReadTmr1 ();
&lt;br&gt;        u16RTXOldTime = u16NewTime;
&lt;br&gt;        while ((u16NewTime-u16RTXOldTime) &amp;lt; DWELLTIME2) /* 44mS */
&lt;br&gt;        {
&lt;br&gt;            u16NewTime = MCUReadTmr1 ();
&lt;br&gt;        }
&lt;br&gt;        u16RTXOldTime = u16NewTime;
&lt;br&gt;        MLMERXEnableRequest(&amp;amp;sRxPacket, 0x); /* back to on */
&lt;br&gt;    }
&lt;br&gt;  }
&lt;br&gt;}
&lt;br&gt;
&lt;br&gt;/**************************************************************
&lt;br&gt;*    Function:     LED driver
&lt;br&gt;*    Parameters: state. 1-4 is light only that LED. 5 is turn all off, 6 is all on.
&lt;br&gt;*    Return:        none
&lt;br&gt;**************************************************************/
&lt;br&gt;void LedDrive (UINT8 state)
&lt;br&gt;{
&lt;br&gt;  switch (state)
&lt;br&gt;  {
&lt;br&gt;    case 0x01:
&lt;br&gt;    LED1 = 0;
&lt;br&gt;    LED2 = 1;
&lt;br&gt;    LED3 = 1;
&lt;br&gt;    LED4 = 1;
&lt;br&gt;    break;
&lt;br&gt;    case 0x02:
&lt;br&gt;    LED1 = 1;
&lt;br&gt;    LED2 = 0;
&lt;br&gt;    LED3 = 1;
&lt;br&gt;    LED4 = 1;
&lt;br&gt;    break;
&lt;br&gt;    case 0x03:
&lt;br&gt;    LED1 = 1;
&lt;br&gt;    LED2 = 1;
&lt;br&gt;    LED3 = 0;
&lt;br&gt;    LED4 = 1;
&lt;br&gt;    break;
&lt;br&gt;    case 0x04:
&lt;br&gt;    LED1 = 1;
&lt;br&gt;    LED2 = 1;
&lt;br&gt;    LED3 = 1;
&lt;br&gt;    LED4 = 0;
&lt;br&gt;    break;
&lt;br&gt;    case 0x05:
&lt;br&gt;    LED1 = 1;
&lt;br&gt;    LED2 = 1;
&lt;br&gt;    LED3 = 1;
&lt;br&gt;    LED4 = 1;
&lt;br&gt;    break;
&lt;br&gt;    case 0x06:
&lt;br&gt;    LED1 = 0;
&lt;br&gt;    LED2 = 0;
&lt;br&gt;    LED3 = 0;
&lt;br&gt;    LED4 = 0;
&lt;br&gt;    break;
&lt;br&gt;  }
&lt;br&gt;  return;
&lt;br&gt;}
&lt;br&gt;
&lt;br&gt;/**************************************************************
&lt;br&gt;*    Function:     LED state return
&lt;br&gt;*    Returns LED state. 0xFF is on, 0x00 is off.
&lt;br&gt;**************************************************************/
&lt;br&gt;UINT8 PackLed (UINT8 lednum)
&lt;br&gt;{
&lt;br&gt;  switch (lednum)
&lt;br&gt;  {
&lt;br&gt;    case 0x01:
&lt;br&gt;    if (LED1 == 0)
&lt;br&gt;    {
&lt;br&gt;        return 0xFF;
&lt;br&gt;    }
&lt;br&gt;    else
&lt;br&gt;    {
&lt;br&gt;        return 0x00;
&lt;br&gt;    }
&lt;br&gt;    break;
&lt;br&gt;    case 0x02:
&lt;br&gt;    if (LED2 == 0)
&lt;br&gt;    {
&lt;br&gt;        return 0xFF;
&lt;br&gt;    }
&lt;br&gt;    else
&lt;br&gt;    {
&lt;br&gt;        return 0x00;
&lt;br&gt;    }
&lt;br&gt;    break;
&lt;br&gt;    case 0x03:
&lt;br&gt;    if (LED3 == 0)
&lt;br&gt;    {
&lt;br&gt;        return 0xFF;
&lt;br&gt;    }
&lt;br&gt;    else
&lt;br&gt;    {
&lt;br&gt;        return 0x00;
&lt;br&gt;    }
&lt;br&gt;    break;
&lt;br&gt;    case 0x04:
&lt;br&gt;    if (LED4 == 0)
&lt;br&gt;    {
&lt;br&gt;        return 0xFF;
&lt;br&gt;    }
&lt;br&gt;    else
&lt;br&gt;    {
&lt;br&gt;        return 0x00;
&lt;br&gt;    }
&lt;br&gt;    break;
&lt;br&gt;  }
&lt;br&gt;  return 0x55;
&lt;br&gt;}
&lt;br&gt;
&lt;br&gt;/**************************************************************
&lt;br&gt;*    Function:     Received data handler
&lt;br&gt;*    Parameters: tRxPacket
&lt;br&gt;**************************************************************/
&lt;br&gt;void MCPSDataIndication(tRxPacket *sRxPacket)
&lt;br&gt;/* Just a direct return. Main loop will handle it. */
&lt;br&gt;{
&lt;br&gt;}
&lt;br&gt;
&lt;br&gt;/**************************************************************
&lt;br&gt;*    Function:     MC13192 reset handler (not yet implemented)
&lt;br&gt;*    Parameters: none
&lt;br&gt;**************************************************************/
&lt;br&gt;void MLMEMC13192ResetIndication (void)
&lt;br&gt;{
&lt;br&gt;  LED1 = 0;
&lt;br&gt;  LED2 = 0;
&lt;br&gt;  LED3 = 0;
&lt;br&gt;  LED4 = 0;
&lt;br&gt;  for(;;);
&lt;br&gt;}
&lt;br&gt;
&lt;br&gt;/**************************************************************
&lt;br&gt;*    Function:     Read MCU timer.
&lt;br&gt;*    Parameters: none
&lt;br&gt;*    Return:        16-bit timer value.
&lt;br&gt;**************************************************************/
&lt;br&gt;UINT16 MCUReadTmr1(void)
&lt;br&gt;{
&lt;br&gt;  UINT16  w; /* w[0] is MSB, w[1] is LSB */
&lt;br&gt;  ((UINT8*)&amp;amp;w)[0] = TPM1CNTH; /* MSB */
&lt;br&gt;  ((UINT8*)&amp;amp;w)[1] = TPM1CNTL; /* LSB */
&lt;br&gt;  return w;
&lt;br&gt;}
&lt;br&gt;
&lt;br&gt;/**************************************************************
&lt;br&gt;*    Function:     Delay.
&lt;br&gt;*    Parameters: Delay u16Count
&lt;br&gt;*    Return:        none.
&lt;br&gt;**************************************************************/
&lt;br&gt;void MCUDelay (UINT16 delay_t)
&lt;br&gt;{
&lt;br&gt;  UINT16 u16MCUOldTime;
&lt;br&gt;  UINT16 u16MCUNewTime;
&lt;br&gt;  u16MCUOldTime = MCUReadTmr1();
&lt;br&gt;  u16MCUNewTime = u16MCUOldTime;
&lt;br&gt;  while ((u16MCUNewTime-u16MCUOldTime) &amp;lt; delay_t)
&lt;br&gt;  {
&lt;br&gt;    u16MCUNewTime = MCUReadTmr1();
&lt;br&gt;  }
&lt;br&gt;}</description>
      <author>chanrusnetmum</author>
      <pubDate>Thu, 20 May 2010 12:02:40 GMT</pubDate>
      <comments>https://quomon.com/50690/ZigBee-Spy-node#comments</comments>
      <category>computer, code, Time, application, Flash, peripheral, zigbee, codewarrior, programming</category>
    </item>
    <item>
      <guid>https://quomon.com/48594/How-can-call-scene-1st-to-2nd-scene-in-flash-cs3-actionscript-3-0</guid>
      <title>How can call scene 1st to 2nd scene in flash cs3 actionscript 3.0 ?</title>
      <link>https://quomon.com/48594/How-can-call-scene-1st-to-2nd-scene-in-flash-cs3-actionscript-3-0</link>
      <description>Flash</description>
      <author>sandeepkumar</author>
      <pubDate>Wed, 26 Aug 2009 09:21:47 GMT</pubDate>
      <comments>https://quomon.com/48594/How-can-call-scene-1st-to-2nd-scene-in-flash-cs3-actionscript-3-0#comments</comments>
      <category>Flash, Actionscript</category>
    </item>
    <item>
      <guid>https://quomon.com/48593/How-can-call-1st-scene-to-2nd-scene-in-flash-CS3-actionscript3-0</guid>
      <title>How can call 1st scene to 2nd scene in flash CS3 actionscript3.0 ?</title>
      <link>https://quomon.com/48593/How-can-call-1st-scene-to-2nd-scene-in-flash-CS3-actionscript3-0</link>
      <description>Flash CS3</description>
      <author>sandeepkumar</author>
      <pubDate>Wed, 26 Aug 2009 08:52:25 GMT</pubDate>
      <comments>https://quomon.com/48593/How-can-call-1st-scene-to-2nd-scene-in-flash-CS3-actionscript3-0#comments</comments>
      <category>Flash</category>
    </item>
    <item>
      <guid>https://quomon.com/48347/Flash-Drive-Re-formatting</guid>
      <title>Flash Drive Re-formatting</title>
      <link>https://quomon.com/48347/Flash-Drive-Re-formatting</link>
      <description>I've tried everything and the flash drive still won't work. The response I keep getting is "windows unable to complete format". The drive has a capacity of 16GB and the space available is 16GB which doesn't seem right as it should have some info in it to be able to run..... Any more ideas will be much appreciated.</description>
      <author>devonandroxy</author>
      <pubDate>Tue, 21 Apr 2009 07:20:08 GMT</pubDate>
      <comments>https://quomon.com/48347/Flash-Drive-Re-formatting#comments</comments>
      <category>windows, Flash, format</category>
    </item>
    <item>
      <guid>https://quomon.com/48336/My-flash-drive-wont-reformat</guid>
      <title>My flash drive wont reformat.</title>
      <link>https://quomon.com/48336/My-flash-drive-wont-reformat</link>
      <description>I have bought a new flash drive from China, after a few uses I recieved an error saying " Windows was unable to complete the format"</description>
      <author>devonandroxy</author>
      <pubDate>Mon, 20 Apr 2009 06:38:26 GMT</pubDate>
      <comments>https://quomon.com/48336/My-flash-drive-wont-reformat#comments</comments>
      <category>windows, Errors, reformat, Flash, format</category>
    </item>
    <item>
      <guid>https://quomon.com/48052/add-a-border-to-sliding-gallery-in-flash</guid>
      <title>add a border to sliding gallery in flash.</title>
      <link>https://quomon.com/48052/add-a-border-to-sliding-gallery-in-flash</link>
      <description>I have created a sliding gallery in flash that moves back and forth when you rollover it. i suppose it's called a 'scrolling image gallery' i used this tutorial and it's working great
&lt;br&gt;
&lt;br&gt;&lt;a href="http://www.republicofcode.com/tutorials/flash/imagegallery/index.php" target="_blank" rel="nofollow"&gt;http://www.republicofcode.com/tutoria...&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;but cannot find anywhere, through many long sessions on the net, how to add a border around the entire gallery? i can draw one around the gallery on the stage but it doesn't show up when i preview the movie... it's driving me mad!
&lt;br&gt;
&lt;br&gt;any help would be great! or if you need anymore details.</description>
      <author>mikeleworthy</author>
      <pubDate>Wed, 11 Feb 2009 22:33:13 GMT</pubDate>
      <comments>https://quomon.com/48052/add-a-border-to-sliding-gallery-in-flash#comments</comments>
      <category>Flash, code, images</category>
    </item>
    <item>
      <guid>https://quomon.com/45168/Looking-for-an-open-source-flash-music-player</guid>
      <title>Looking for an open source flash music player</title>
      <link>https://quomon.com/45168/Looking-for-an-open-source-flash-music-player</link>
      <description>I need to add a music player in flash to a website that I'm developing. Do any solid open source players exist, so that I only need to adapt it, but not create it from the bottom?</description>
      <author>theDude</author>
      <pubDate>Wed, 27 Jun 2007 10:32:50 GMT</pubDate>
      <comments>https://quomon.com/45168/Looking-for-an-open-source-flash-music-player#comments</comments>
      <category>Flash, music, internet</category>
    </item>
    <item>
      <guid>https://quomon.com/44947/How-does-Google-Analytics-accomplish-showing-you-on-a-map-where-people-are-visiting-your-site-from</guid>
      <title>How does Google Analytics accomplish showing you on a map where people are visiting your site from?</title>
      <link>https://quomon.com/44947/How-does-Google-Analytics-accomplish-showing-you-on-a-map-where-people-are-visiting-your-site-from</link>
      <description>With google analytics, it not only tells me where my visitors are coming from but it also displays it on a map so I can actually visualize it.  I know they accomplish this through flash to display it, but does anyone know the methods they would use to accomplish this?  I'm interested in doing something similar for one of my applications.</description>
      <author>sbjc23</author>
      <pubDate>Tue, 29 May 2007 21:01:50 GMT</pubDate>
      <comments>https://quomon.com/44947/How-does-Google-Analytics-accomplish-showing-you-on-a-map-where-people-are-visiting-your-site-from#comments</comments>
      <category>google, Flash, Analytics, Mapping, Statistics, Adobe Flash</category>
    </item>
    <item>
      <guid>https://quomon.com/44860/I-need-a-guestbook-script-or-module-to-use-in-a-website</guid>
      <title>I need a guestbook script or module to use in a website</title>
      <link>https://quomon.com/44860/I-need-a-guestbook-script-or-module-to-use-in-a-website</link>
      <description>I need a quick way to get a guestbook up on a website that is created in html and flash. Php-based would be great. Do you know any scripts or modules that could be installed and adapted without using much time on it?</description>
      <author>david</author>
      <pubDate>Sat, 12 May 2007 17:28:35 GMT</pubDate>
      <comments>https://quomon.com/44860/I-need-a-guestbook-script-or-module-to-use-in-a-website#comments</comments>
      <category>html, PHP, Flash, Web Design</category>
    </item>
    <item>
      <guid>https://quomon.com/44330/make-an-object-in-flash-go-to-the-mouse-location-onclick</guid>
      <title>make an object in flash go to the mouse location onclick</title>
      <link>https://quomon.com/44330/make-an-object-in-flash-go-to-the-mouse-location-onclick</link>
      <description>Using Flash 8, I want an object (graphic, instance, etc.) to respond to my mouseclick ANYWHERE on the screen by going to that location. I'm using ActionScript</description>
      <author>vizou</author>
      <pubDate>Fri, 12 Jan 2007 11:42:37 GMT</pubDate>
      <comments>https://quomon.com/44330/make-an-object-in-flash-go-to-the-mouse-location-onclick#comments</comments>
      <category>Flash, Actionscript, JavaScript, game programming, interactive flash, ActionScript events</category>
    </item>
    <item>
      <guid>https://quomon.com/44129/how-to-insert-a-flash-movie-into-a-web-page</guid>
      <title>how to insert a flash movie into a web page?</title>
      <link>https://quomon.com/44129/how-to-insert-a-flash-movie-into-a-web-page</link>
      <description>I have a flash banner that I need to show on my webpage. How do I accomplish that?</description>
      <author>david</author>
      <pubDate>Tue, 28 Nov 2006 13:18:44 GMT</pubDate>
      <comments>https://quomon.com/44129/how-to-insert-a-flash-movie-into-a-web-page#comments</comments>
      <category>Flash, Web Design, web development, Websites</category>
    </item>
    <item>
      <guid>https://quomon.com/43712/How-is-Digg-Swarm-done</guid>
      <title>How is Digg Swarm done?</title>
      <link>https://quomon.com/43712/How-is-Digg-Swarm-done</link>
      <description>I am wanting to create an online tool like digg swarm , where the front end is flash, and the backend is a database.  What are the skill sets and tools required to make something like this. And can it be done with RSS data?</description>
      <author>24pfilms</author>
      <pubDate>Mon, 28 Aug 2006 21:27:52 GMT</pubDate>
      <comments>https://quomon.com/43712/How-is-Digg-Swarm-done#comments</comments>
      <category>AJAX with .NET, Web Design, AJAX, web development, Flash, RSS</category>
    </item>
    <item>
      <guid>https://quomon.com/43553/How-do-I-deactivate-links-and-form-elements-in-flash-in-a-bottom-layer-when-I-have-a-layer-on-top</guid>
      <title>How do I deactivate links and form elements in flash in a bottom layer when I have a layer on top?</title>
      <link>https://quomon.com/43553/How-do-I-deactivate-links-and-form-elements-in-flash-in-a-bottom-layer-when-I-have-a-layer-on-top</link>
      <description>Hey,
&lt;br&gt;
&lt;br&gt;I am creating a flash movie and I wanted to see when I have a panel pop up, I need to disactivate all links and functionality of everything underneath that panel.  That way, they arent able to click on links below and have to concentrate and choose from options in the active panel.  Dont know how to accomplish this.</description>
      <author>mary2</author>
      <pubDate>Mon, 17 Jul 2006 14:50:45 GMT</pubDate>
      <comments>https://quomon.com/43553/How-do-I-deactivate-links-and-form-elements-in-flash-in-a-bottom-layer-when-I-have-a-layer-on-top#comments</comments>
      <category>Flash, Macromedia, Activation, Panels, Layers</category>
    </item>
    <item>
      <guid>https://quomon.com/43509/How-do-you-fix-the-flash-problem-for-internet-explorer-now-on-websites</guid>
      <title>How do you fix the flash problem for internet explorer now on websites?</title>
      <link>https://quomon.com/43509/How-do-you-fix-the-flash-problem-for-internet-explorer-now-on-websites</link>
      <description>Now on all of my websites, when being viewed in internet explorer the flash is screwing up.  For some reason, it looks like you have to click to activate the flash, and then you get to actually click the links etc.  What is going on there and how do I fix this?</description>
      <author>mary2</author>
      <pubDate>Tue, 11 Jul 2006 15:28:40 GMT</pubDate>
      <comments>https://quomon.com/43509/How-do-you-fix-the-flash-problem-for-internet-explorer-now-on-websites#comments</comments>
      <category>Flash, Websites</category>
    </item>
  </channel>
</rss>